Charlotte

An animal/corpus wizard who specializes in partial and full animal transformations.

Description:

Name: Charlotte
Personality Traits: Intelligent (1), Humble (1), Dedicated (1)

Characteristics:
Intelligence: 2
Perception: 0
Strength: 0
Stamina: 3
Presence: 0
Communication: 1
Dexterity: 0
Quickness: 0

Abilities:
Language (Palamux) 5 Specialization: Conversation
Dead Language (Karahzed) 4 Specialization: Conversation
Artes Liberales 2 Specialization: Astronomy
Elder Theology 2 Specialization: Argenta
Magic Theory 2 Specialization: Inventing Spells
Organization Lore: Farrani Corps 1 Specialization: History
Infernal Lore 0 Specialization: Galarans
Medicine 1 Specialization: Physician
Parma Magica 3 Specialization: Ignem
Animal Ken 4 Specialization: Sea and Shore Birds
Animal Handling 3 Specialization: Wolves
Concentration 2 Specialization: Spell Concentration
Shape Shifting (Wolf, Lion, Falcon, Shark) 4 Specialization: Lion
Brawl 3 Specialization: Clawing
Penetration 1 Specialization: Corpus
Hunt 1 Specialization: Tracking
Ride 1 Specialization: Speed
Swim 1 Specialization: Diving
Athletics 1 Specialization: Running
Stealth 1 Specialization: Natural Areas
Awareness 1 Specialization: Searching

Forms
Animal 10
Aquam —
Auram —
Corpus 10
Herbam 3
Ignem —
Imaginem —
Mentem —
Terram —
Vim —

Techniques:
Creo 3
Intellego 3
Muto 10 (13)
Perdo 0
Rego 3

Virtues:
Flexible Formulaic Magic (Major Hermetic)
Inoffensive to Animals (Minor)
Puissant Art – Muto (Minor)
Shape Shifting (Major, Supernatural)
Improved Characteristics (Minor)
Deft Form – Corpus (Minor)

Flaws:
Deficient Technique – Perdo (Major, Hermetic)
Lycanthrope (Major, Supernatural)
Animal Companion – Lucky, a Brown Skua (Minor)
Visions (Minor)
Higher Purpose – Stopping the Plague (Minor)
Humble (Minor)

XP:
Early Childhood: 45 xp (spent 45 xp on Brawl 3, Swim 1, Athletics 1, Stealth 1)
Starting: 560 XP (160 xp base + 400 for seasons)
321 – Abilities Bought
229 – Arts Bought
10 – Spell Levels

Equipment:
Lorica Faranus Armor (partial) – Protection 6, Load 3
A collection of maps of the known world and detailed maps of the four island kingdoms
An expensive telescope

Spells:
Shape of a Land Animal (Muto/Corpus Req: Animal) – Turn into a land animal of your choice – Level 20 – Target Individual, Diameter, Personal, Size +1
Curse of the Land Animal (Muto/Corpus Req: Animal) – Turn target into a land animal of your choice – Level 20 – Target Individual, Diameter, Touch
Gift of Bear’s Fortitude (Muto/Corpus) – +3 Soak – Level 20 – Individual, Diameter, Personal
Gills of the Fish (Muto/Corpus Req: Animal) – Allows breathing underwater – Level 15 – Individual, Sun, Personal
Eyes of the Fish (Muto/Corpus Req: Animal) – Allows for seeing clearly underwater – Level 10 – Individual, Sun, Personal
Shapeshifter’s Modesty (Muto/Herbam) – Allows for clothes made of plant fiber to shift forms with the caster – Level 5 – Individual, Sun, Touch
The Wolf of Autumn (Creo/Animal) – This spell creates a huge brown wolf that attends the caster for the duration of the spell. This beast will serve as a mount and perform simple duties but it will not enter battle on its own. (Combat is too nuanced for the constructed wolf’s limited mental faculties.) (Base 15, + 1 Touch, + 2 Sun, – 3 Optimized, + 1 unusual size) – Level 20 – Individual, Touch, Sun

Notes: Shape of a Land Animal can be flexible formulaic-ed to part (lvl 25) for growing Lion’s Claws (see Lion’s Natural Weapon section).

Animal Forms:
Wolf – Per 0, Pre 0, Com 0, Str -1, Sta 3, Dex 2, Qik 2, Size -1
Virtues and Flaws: Improved Characteristics (x2), Ferocity (against livestock), Long-Winded, Sharp Ears, Compulsion (killing), Infamous
Abilities: Athletics 5 (distance running), Awareness 3 (smell), Brawl 5 (teeth), Hunt 4 (track by smell)
Natural Weapons: Teeth: Init 0, Atk +3, Def +1, Dam +1. Wolf’s thick fur gives it a Protection of +1.

Lion – Perc 0, Pre 0, Com -4, Str 6, Sta 3, Dex 2, Qik 1, Size +2
Virtues and Flaws: Ferocity (self-defense), Improved Characteristics (x2), Puissant Brawl, Self-Confident, Tough, Proud, Weakness (submission)
Abilities: Athletics 5 (pouncing), Awareness 2, (smell), Brawl 5 (claws), Hunt 4 (deer), Stealth 4 (stalking)
Natural Weapons: Large Claws: Init 0, Atk +5, Def +3, Dam +4. The lion’s hide has a Protection of +2.

Falcon – Per +3, Pre +1, Com 0, Str -6, Sta +2, Dex +1, Qik +6, Size -3
Virtues: Ferocity (Swooping Attack), Keen Vision, Fragile Constitution
Abilities: Athletics 5 (swift flight), Awareness 4 (spotting prey), Brawl 2 (talons), Hunt 4 (game birds), Survival 3 (cold climates)
Natural Weapons: The weapon statistics for a falcon’s talons are Init -1, Atk +2, Def +3, Dam +2. The statistics for its beak are Init 0, Atk +3, Def +1, Dam +1.

Shark – Perc 0, Pre 0, Com -4, Str 6, Sta 3, Dex 2, Qik 1, Size +2
Virtues and Flaws: Ferocity (self-defense), Improved Characteristics (x2), Puissant Brawl, Self-Confident, Tough, Proud, Overconfident
Abilities: Athletics 5 (swimming), Awareness 2, (smell), Brawl 5 (teeth), Hunt 4 (seals), Stealth 4 (hiding)
Natural Weapons: Sharp Teeth: Init 0, Atk +5, Def +3, Dam +4. The shark’s hide has a Protection of +2.

Active XP Log:
4/4/2016 Season 1 – Magic Theory Book 10 xp
4/4/2016 Season 2 – Learned The Wolf of Autumn from Ways of the Wolf (Lab Notes)

Bio:

Charlotte

Moonless Nights Randy kiserai