Spell Descriptions (Nora)


Mythic Blood Effect

The Lifeless Puppet: (as Rego Corpus 20/30); R: Voice, D: Diameter, T: Individual. The target’s body is held motionless; he is incapacitated and helpless. Even small-scale movements are impossible. This effect includes 10 points of magical penetration. (Base 5, + 2 Voice, + 1 Diameter) (10 Penetration)

- Casting Total: no die roll, effect is automatic if it penetrates
- Penetration Bonus: 10 total

Formulaic Spells

Despair of the Quivering Manacles (Rego Corpus 10); R: Touch, D: Concentration, T: Individual. Your target shakes vigorously from side to side without falling. Those affected get a – 3 on rolls requiring physical movement, and a – 1 to most other rolls. (Base 4, + 1 Touch, + 1 Concentration)

- Deft Corpus: (no words or gestures required)
- Casting Total: + 20 (1 Stamina, 5 Rego, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Penetration Bonus: + 2

Disguise of the New Visage (Muto Corpus 15); R: Touch, D: Sun, T: Part. The target’s facial features are transformed to any approximately human configuration you choose. (Base 3, + 1 Touch, + 2 Sun, + 1 Part)

- Deft Corpus (no words or gestures required)
- Casting Total: + 20 (1 Stamina, 5 Muto, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Penetration Bonus: + 2

Grip of the Choking Hand (Perdo Corpus 20); R: Touch, D: Concentration, T: Part. The target feels an invisible, strangling hand on the throat. Each round, the target loses a Fatigue level. Once the target falls unconscious, the spell has no further effect. The spell works by seriously constricting the target’s windpipe, hence the feeling. This constriction is not quite enough to kill, however. (Base 10, + 1 Touch, + 1 Concentration)

- Deft Corpus (no words or gestures required)
- Casting Total: + 20 (1 Stamina, 5 Perdo, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Penetration Bonus: + 2

The Inexorable Search (Intellego Corpus 20); R: Arcane Connection, D: Concentration, T: Individual. Determines the location of a specific person. To cast the spell you need a map and an Arcane Connection. After casting the spell, you can move your finger over the map at the rate of one hour per square foot of map. When your finger passes over the person’s location as represented on the map, you sense the person’s presence. (If the person is not in the area covered by the map, no sensations result.) You can locate the person to within a thumb’s width on the map. A similar spell allows you to search for a dead boy (Tracing the Trail of Death’s Stench). (Base 3, + 4 Arcane Connection, + 1 Concentration)

- Deft Corpus (no words or gestures required)
- Casting Total: + 20 (1 Stamina, 5 Intellego, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Casting Modification: (halve Casting Total for not touching target)
- Penetration Bonus: + 2

Nora’s Disease Cure: (Creo Corpus 20, Ritual); R: Touch, D: Momentary, T: Individual. The target is cured of one Light Wound, one Medium Wound, one Heavy Wound, and one Incapacitating Wound (if any of these wound levels are present). This spell does not heal damage from injury or poison. (Base 30, + 1 Touch, – 3 Optimization)

- Deft Corpus (no words or gestures required)
- Mastery: 4 (Restorative Ritual x4)
- Casting Total: + 25 (1 Stamina, 10 Creo, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- _Minimum Roll if Not Botched: 4 (Mastery)
Penetration Bonus: + 2
- Botch Dice: – 4 (Mastery)

Nora’s Injury Cure: (Creo Corpus 20, Ritual); R: Touch, D: Momentary, T: Individual. The target is cured of one Light Wound, one Medium Wound, one Heavy Wound, and one Incapacitating Wound (if any of these wound levels are present). This spell does not heal damage from poison or disease. (Base 30, + 1 Touch, – 3 Optimization)

- Deft Corpus (no words or gestures required)
- Mastery: 4 (Restorative Ritual x4)
- Casting Total: + 25 (1 Stamina, 10 Creo, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- _Minimum Roll if Not Botched: 4 (Mastery)
- Penetration Bonus: + 2
- Botch Dice: – 4 (Mastery)

Nora’s Poison Cure: (Creo Corpus 20, Ritual); R: Touch, D: Momentary, T: Individual. The target is cured of one Light Wound, one Medium Wound, one Heavy Wound, and one Incapacitating Wound (if any of these wound levels are present). This spell does not heal damage from injury or disease. (Base 30, + 1 Touch, – 3 Optimization)

- Deft Corpus (no words or gestures required)
- Mastery: 4 (Restorative Ritual x4)
- Casting Total: + 25 (1 Stamina, 10 Creo, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- _Minimum Roll if Not Botched: 4 (Mastery)
- Penetration Bonus: + 2
- Botch Dice: – 4 (Mastery)

Nora’s Restorative Wrap (Creo Corpus 20); R: Touch, D: Sun, T: Individual. You give the target a + 12 bonus to Recovery rolls. This benefit can reduce natural healing times. (Base 5, + 1 Touch, + 2 Sun)

- Deft Corpus (no words or gestures required)
- Casting Total: + 25 (1 Stamina, 10 Creo, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Penetration Bonus: + 2

Sight of Mortal Flaws: (Intellego Corpus 20); R: Personal, D: Sun, T: Sight. You can determine the general health of everyone you see. Specific afflictions appear to you as areas of yellow coloration on a person’s body. You automatically identify any non-magical malady or defect. Identifying magical (or extremely rare) afflictions may require a Perception + Medicine stress roll. (Base 5, + 2 Sun, + 4 Sight, – 3 Optimization)

- Deft Corpus (no words or gestures required)
- Casting Total: + 20 (1 Stamina, 5 Intellego, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Penetration Bonus: + 2

Whispers through the Black Gate (Intellego Corpus 15 with Mentem requisite); R: Touch, D: Concentration, T: Individual. You can determine the general health of everyone you see. Specific afflictions appear to you as areas of yellow coloration on a person’s body. You automatically identify any non-magical malady or defect. Identifying magical (or extremely rare) afflictions may require a Perception + Medicine stress roll. (Base 5, + 2 Sun, + 4 Sight, – 3 Optimization)

- Deft Corpus (no words or gestures required)
- Casting Total: + 17 (1 Stamina, 5 Intellego, 10 Corpus/Mentem, 3 Talisman, – 2 Encumbrance)
- Penetration Bonus: + 2

The Wound that Sleeps (Perdo Corpus 20); R: Personal, D: Momentary, T: Individual. This spell inflicts an Incapacitating Wound on the target (the caster). (Base 20)

- Deft Corpus (no words or gestures required)
- Mastery: 2 (Boosted Casting: Touch Range, Penetration)
- Casting Total: + 20 (1 Stamina, 5 Rego, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- _Minimum Roll if Not Botched: 2 (Mastery)
- Casting Modification: (halve Casting Total for not touching target)
- Penetration Bonus: + 4
- Botch Dice: – 2 (Mastery)

Favorite Spontaneous Spells

The Call to Slumber (Rego Mentem 5); R: Touch, D: Momentary, T: Individual. The target becomes sleepy and falls asleep within a few seconds. (Base 4, + 1 Touch)

- Casting Total: + 14 (1 Stamina, 5 Rego, 10 Mentem, – 2 Encumbrance)
- Casting Modification: (halve Casting Total for spontaneous spell)
- Penetration Bonus: + 1
- Botch Dice: + 1 (Palsied Hands)

Curse of the Unruly Tongue (Rego Corpus 4); R: Touch, D: Concentration, T: Individual. Causes the target to stutter and slur words. Communication rolls are at – 3. Spoken spells are at – 6 to the spellcasting roll, and there is an extra botch die. (Base 2, + 1 Touch, + 1 Concentration)

- Deft Corpus (no words or gestures required)
- Casting Total: + 20 (1 Stamina, 5 Rego, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Casting Modification: (halve Casting Total for not touching target)
- Penetration Bonus: + 2

Physiker’s Diagnosis (Intellego Mentem 5); R: Touch, D: Momentary, T: Individual. You sense the state of consciousness of one intelligent being (for example, asleep, awake, meditating, dead, drugged, insane, or comatose). (Base 4, + 1 Touch)

- Casting Total: + 14 (1 Stamina, 5 Intellego, 10 Mentem, – 2 Encumbrance)
- Casting Modification: (halve Casting Total for spontaneous spell)
- Penetration Bonus: + 1
- Botch Dice: + 1 (Palsied Hands)

Spasms of the Uncontrolled Hand (Rego Corpus 4); R: Touch, D: Concentration, T: Individual. One of the target’s hand’s spasms, causing him to drop anything he is holding in it. It keeps spasming for as long as you concentrate. (Base 2, + 1 Touch, + 1 Concentration)

- Deft Corpus (no words or gestures required)
- Casting Total: + 20 (1 Stamina, 5 Rego, 13 Corpus, 3 Talisman, – 2 Encumbrance)
- Casting Modification: (halve Casting Total for not touching target)
- Penetration Bonus: + 2

Words of Unbroken Silence (Creo Mentem 10); R: Sight, D: Momentary, T: Individual. You say two words directly to the mind of a target. the target can recognize your voice and knows the message is of supernatural origin. (Base 3, + 3 Sight)

- Casting Total: + 19 (1 Stamina, 10 Creo, 10 Mentem, – 2 Encumbrance)
- Casting Modification: (quarter Casting Total for not touching target and for spontaneous spell)
- Penetration Bonus: + 1
- Botch Dice: + 1 (Palsied Hands)

Additional Modifiers

Words
Loud: + 1 Casting Total, Voice = 50 paces
Firm: + 0 Casting Total, Voice = 15 paces
Quiet: – 5 Casting Total (except Corpus), Voice = 5 paces
None: – 10 Casting Total (except Corpus), Voice = 0 paces

Gestures
Exaggerated: + 1 Casting Total, + 1 botch die (Palsied Hands)
Bold: + 0 Casting Total, + 1 botch die (Palsied Hands)
Subtle: – 2 Casting Total (except Corpus), + 1 botch die (Palsied Hands)
None: – 5 Casting Total (except Corpus)

Spell Mastery Abilities

Boosted Casting: When taking this mastery capability, choose Range, Duration, or Target. The wizard can boost the affected parameter by a single step at the cost of one pawn of applicable vis. (This increases the spell’s magnitude by one, making it harder to cast.) Boosted Casting can be selected up to three times, once for each of the spell’s parameters, but only one parameter can be affected in any particular casting of the spell. This effect cannot be invoked on a casting that makes use of the Flexible Formulaic Magic Virtue. Boosted Casting cannot boost a spell to the Year or Boundary parameters.

Penetration: The maga’s Mastery Score is added to her Penetration Ability score for determining her Penetration Bonus (see page 84).

Multiple Casting: You can cast several copies of a single mastered spell so that it affects more people, objects, or areas (as applicable) than normal. A single target may be affected more than once. You may cast a number of copies of the spell equal to or less than your Mastery Score. Each spell must be rolled for separately. If any of the spells fails outright, you lose the fatigue and the spell fails, though others may still take effect successfully. If you lose consciousness, any spells that were successful still run their course. If you lose consciousness and accumulate additional fatigue loss, each additional Fatigue levels causes an extra hour of unconsciousness. Subtract the total number of discrete targets from any targeting rolls that are required. Even if all spells are directed at the same target, a – 1 applies. The storyguide can further penalize or prohibit multiple casting that is especially difficult, such as casting two spells in opposite directions.

When multiple-casting, the wizard does not roll separately for each spell. Instead, she makes one casting roll and divides the casting total evenly between as many spells as she chose to cast, rounding fractions down. The wizard selects the number of spells to cast before rolling. A character that does not lose Fatigue for her Casting Total falling short of the spell’s level, such as with the Mythic Blood Virtue, applies this benefit only to the first of the spells cast.

Restorative Ritual: This mastery special capability can only be taken with ritual spells that use Creo to return creatures or objects to more-whole forms of their essential natures (i.e., healing and reparative spells). The vis cost to perform the spell is reduced by one pawn. The ritual casting time is also reduced as though the spell was one magnitude lower. This special capability can be taken multiple times for the same spell, with cumulative results; if the vis cost is reduced to 0, the spell is cast as a regular formulaic spell, not a ritual.

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Spell Descriptions (Nora)

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