Moonless Nights
Tag: Lab Notes Spell
Results
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Arbalest
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Quick Rifle
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Strike Rifle
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Double Revolver
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Quick Pistol
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Arc Cannon
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Strike Pistol
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Long Rifle
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Quick Cannon
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Coach Gun
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Grenadier
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Arc Rifle
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Magnetic Cannon
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A book without title
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Encyclopaedia Scientia
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The Book of Days
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Axioms of Chaos
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High and Dry
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Four Winds
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Apostles of the Tree
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The Fist of Argenta
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Vis-à-Vis
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The Magical Detective
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Gentlewoman's Field Guide, 4th Edition
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Spells from the Sky Vault
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Ways of the Wolf
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The Curse of Dust
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Heart of the Earth
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The Ashen Path Revealed
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Ignis Fatuus
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Drespilae
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Tools of Imagination
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The Essential Atlases
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Witch Compass
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Sequara’s Belt Pouch
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Lock Breaker
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Iron Tree
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Healer's Wrap
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Corpse Spike
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Tools of the Sky Vault
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Baal's Bullet
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Shotgun
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Room Sweeper
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Arc Pistol
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Magnetic Pistol
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Dragon Fire
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Launcher
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Razor Schiavona
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Crystal of Silence
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Nevru Halius
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Maids in Shining Armor
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Gerald's Anchor
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Nevru Dupree
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Tigerfish
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Grave Rime
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The Red Blossom
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Facets of the Earth
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The Undersea Court
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The Inner Weave
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A Season Before the Mast
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The Forbidden Art
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Cherry Seed
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Water Flower Tachi
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Maker's Text
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Shifter's Text
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Taster's Text
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Ravager's Text
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Mover's Text
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Nora's Talisman
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A Catalogue of Birds
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The Human Heart
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Love and Fire
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The World that Ever Was
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Wanted Poster
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The Vim Shard
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Home Page
It is the Fourth Age. What humans built, the godsplague laid low. For nine generations, that withering sickness has enforced the pact of the gods, killing not just the living, but killing civilization itself. The weight of the recurring … -
Main Page
*GAME RULES*Our campaign uses the Ars Magica (5th Edition) core rulebook with these changes.
- [[INTRODUCTION | Ch 01: Introduction]]
- [[CHARACTERS | Ch 03: Characters]]
- [[VIRTUES AND FLAWS | Ch …
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CHARACTERS
For the purpose of the character creation rules, all characters are considered Hermetic magi. This campaign has a vastly different story and is set in a more traditional fantasy world than Medieval Europe and the character creation steps are … -
VIRTUES AND FLAWS
*RESTRICTIONS* Farrani wizards are trained from a very young age in a highly regimented fashion. Their apprenticeships are solitary and secretive, done well away from the rest of society. Because of this they have little variation in the amount … -
ABILITIES
*Code of Hermes:* This campaign does not use the _Code of Hermes_ Ability. *Common Law:* This campaign does not use the _Common Law_ Ability. No accessible kingdoms use common law as a legal system; civil law systems pervade. *Elder Theology ( … -
HERMETIC MAGIC
Farrani refer to their magic as Aphelion magic. Except as noted, it is otherwise identical to the Hermetic Tradition. *THE ARTS* A character requires a score of zero or higher in a Form for any magical endeavor that it involves, even as a … -
LABORATORY
The abstraction of “seasons” means that characters produce laboratory products in seemingly quick time. Such results are considered the culmination of ongoing work done in downtime, completed when the character spends her seasons. *CREATING A … -
SPELLS
SPELL DESIGN _*Duration for Incapacitations:*_ Any effect that incapacitates a target or makes the target effectively helpless to defend herself, ends when the target is attacked. For example, … -
LONG-TERM EVENTS
*ADVANCEMENT* Advancement activities are described on pages 163-165. This campaign modifies some of activities and fundamentally changes the character of how seasons are assigned. *Assigning Seasons* This system changes seasons into … -
OBSTACLES
*COMBAT SCORES* *Initiative Total:* Weapon Initiative Modifiers (and any other modifiers specific to one type of action) do not apply to normal Initiative Totals. A character's initiative order is not affected by the speed of her first action the … -
SPELL MASTERY
In this low-magic setting, spell mastery Abilities are less powerful; _they do not add to the wizard's casting roll_. Instead, the die result for a casting roll is treated as never being lower than the wizard's level in the appropriate spell mastery … -
WEAPON MASTERY
All weapons fall into broad categories reflected by the regular martial Abilities. But each individual weapon also corresponds to its own mastery Ability. If a character has a score of one or greater in such an Ability, she is said to have “mastered … -
ADVANCED WEAPONS
Advanced firearms have the same basic statistics presented for firearms on the Obstacles page. But they have superior ammunition characteristics and a number of special capabilities. Advanced weapon capabilities provide additional features or modify … -
NEW EQUIPMENT
A new cost category, "Lavish," is the highest cost-rating in this game. *NEW ARMOR* |*Material*|*Part Prot*|*Part Load*|*Full Prot*|*Full Load*|*Cost*| |Improvised|5|5.0|8|7.0|Inexpensive| |Lacquered|5|3.0|7|5.0|Expensive| |Lorica|6|3.0|9|5 … -
INTRODUCTION
*Botch Chance* This campaign uses a system that heightens the chance of botches. Botch checks are made with two dice more than indicated on the chart on page 7. Most combat situations call for 5 dice under normal circumstances. Several new … -
FARRANI CORPS
[[File:575216 | class=media-item-align-right | 225px-Marinen_vapen_bra.svg.png]]
The Farrani Corps is a secret society with an internal structure based on its historic naval functions. The Corps considers itself to be the last guardians of Aphelion … -
MOON CASTLE
[[File:572444 | class=media-item-align-right | 1361297304_Slovakia-Castle-At-S-40926910.jpg]] Moon Castle sits atop the Silver Isle, a small piece of land that serves as the headquarters of the Farrani Corps in Palamux. The isle was named after the …
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BONE CROWS
[[File:572731 | class=media-item-align-right | steampunk_plague_doctor_by_cthulhu_greatd61hv9y.jpg]]_As may be seen on picture here, In Rome the doctors do appear, When to their patients they are called, In places by the plague appalled, Their hats …
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SHAPESHIFTING
Most player characters are not average humans, and so tend to have characteristics in animal form that differ from the species average. For shapeshifters, determine the statistics for the creature then follow these steps: *1. Characteristics* … -
CHRACHZ HILL
[[File:585182 | class=media-item-align-center | 5f6aabd71e2ddfc9aabdd90aa438fa6a.jpg]]
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OLD GREENS
The old greens are a highly successful cohort of Farrani Corps members.
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Spell Details (Ricter)
_*Block the Bullet’s Stride*_ (Rego Terram 20); *R:* Personal, *D:* Diameter, *T:* Individual. This spell provides a + 6 Soak bonus against projectiles composed of a small amount of metal. This includes firearm and sling bullets, metal-tipped arrows … -
Character Creation (Ricter)
*1. Concept:* Swordsman (best swordsman?) *3. Virtues & Flaws:* Flexible Formulaic Magic, The Gift, Great Characteristic: _Stamina_, Improved Characteristics x2, Lightning Reflexes, Minor Magical Focus: _Creating Wind_, Puissant Skill: _Great …
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Journal of Seasons (Ricter)
*SESSION 24:* 3 Seasons - - - *SESSION 23:* 2 Seasons - - *SESSION 22:* 3 Seasons - - - *SESSION 21:* 2 Seasons - - *SESSION 20:* 3 Seasons - - - *SESSION 19:* 3 Seasons - - *SESSION 18:* 2 … -
Combat Details (Ricter)
*WEAPON ATTACKS* * Unarmed (gauntlet): Initiative + 5, Attack + 5, Defense + 6 (12), Damage + 5 * Unarmed (bare fist): Initiative + 5, Attack + 5, Defense + 5 (11), Damage + 3 * Unarmed (kick): Initiative + 4, Attack + 5, Defense + 4 (10), … -
Sample Spontaneous Spell List
Image of the Beast (In An 5) - (requires arcane connection) Shiver of the Lycanthrope (In An 10) - Cast and can tell who’s a werewolf Decay Fur and Hide (Pe An 10) – destroys object made of animal Disguise of the Putrid Aroma (Re An 5) – concentrate …
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Character Creation (Nora)
DETAILED CHARACTER CREATION (page 28-33) 1. Concept: Nora is a passionate healer, who has struggled with fragile health. Her hands shake with a permanent palsy that neither she nor any of her trainers can … -
Virtue and Flaw Details (Nora)
*The Gift* (_Special_): You have the ability to work magic. See "The Gift" on page 36 for full details. *Deft Form (Corpus)* (_Minor, Hermetic)_: You are particularly skilled … -
Combat Summary Page (Nora)
*WEAPON ATTACKS* _Dagger:_ Initiative + 1, Attack + 5, Defense + 5 (11), Damage + 1 _Unarmed (gauntlet):_ Initiative + 1, Attack + 5, Defense + 5 (11), Damage + 0 _Unarmed (bare fist):_ Initiative + 1, Attack + 5, Defense + 4 (10), Damage - 2 … -
Spell Descriptions (Nora)
*Mythic Blood Effect* _*The Lifeless Puppet:*_ (as Rego Corpus 20/30); *R:* Voice, *D:* Diameter, *T:* Individual. The target’s body is held motionless; he is incapacitated and helpless. Even small-scale … -
Seasons and Experience (Nora)
SESSION 16: 4 Seasons (December 21, 2016) - *Adventure (+5):* _Parma Magica (Ignem)_ 3:0 - *Practice (+ 5):* _Spell Mastery: The Wound that Sleeps_ [Boosted Casting (Range)] 2:5 - *Vis (+ 11):* Animal X:11 - *Exposure (+ 2):* Attuned talisman … -
Lykos
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Gastrar, the Sick Wright
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Anna-Marie Le Bozec
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Rowan
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Charlotte
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The Venatoran
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Théophile Aube
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René Lemarant de Kerdaniel
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Bernard Dubourdieu
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Anna-Jean-Mara Thévenard
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Carel Hendrik Ver Huell
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Nicolas Béhuchet
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Zacharie Allemand
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Philippe Auboyneau
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Pierre Barjot
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Jeanne Bart
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Pierre Baste
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Augusta Baudin
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Bertrand d'Ornesan
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Thomathan Bexley
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Josephine Grégoire Casy
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Aymar Chaste
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Princess Charlece de Fleurieu
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Louissa Dartige du Fournet
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Charles René Dominique Sochet
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Abel Aubert Dupetit Thouars
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Ann-Nicola Bergasse Dupetit Thouars
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Abraham Duquesne-Guitton
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Charles Hector
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Hell Hound
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Claudette de Forbin
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Vitta, Phénix de la Mer
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Bone Crows
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Lucky
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Tamaleu, the Devoured Land
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Straum, the Knight of Sorrow
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Kivaning, the Flaming Fever
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Adar, Master of Sloughing Flesh
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Baalghast, Breath of the Fallow Heart
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Chilmore, the Precatory Downfall
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Alexzandr
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Miyashiro, Sata
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The Moon-White Wolves
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Mitchell
XP Log Session 1 Book Parma Magica 2 (18/30) Adventure Philosophy 4 (50/50) Session 2 Book Parma Magica 3 (30/30) Adventure Philosophy 4 (55/75) Session 3 Adventure Terram 4 (11/15) Practice Philosophy 4 (60/75) Session 4 …
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Ricter Windrider
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The Farrani Corps
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The Old Greens
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Havalhon, the Remitted Catholicon
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Nora
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Grashum, the Shepherd's Grief
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Zedfren, the Blighted Will
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Acoranine, the Hand on the Cradle
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Yufton, the Forfeit of Clemency
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Ixten, the First Sorcerer, Master of the Cold Death in Moonlight, End of Hope
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Frumush, the Cancerous Blasphemy
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Goedhul, Prince of Causes Lost
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Dillon
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Lacliar
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Iblan, the Planter, the Feeder