Magnetic Cannon

Description:

Magazine (I-1), Heavy Weapon, Magnum, Rail, Rifled, Silent, Weapon Team

Weapon Ability Init Atk Dfn Dam Str Load Cost Range
Magnetic Cannon Heavy Weapons + 1 - 1 + 0 + 16 + 3 5.0 Lavish 40

A magnetic cannon completely bypasses protection granted by armor.

Any hit a magnetic cannon inflicts that is completely Soaked by the target instead inflicts a level of Fatigue.

A character cannot fire a magnetic cannon and move in the same turn—the character’s normal movement time is used to brace and sight the weapon as a prerequisite for firing.

A magnetic cannon can be reloaded from behind by another person. This allows the weapon to be fired every round by using a two-person weapon team.

A silent weapon is automatically audible within 15 paces. At 16 to 50 paces, it can be heard with a Perception + Awareness stress roll, Ease Factor 9. The Storyguide can modify these ranges or the Ease Factor based on ambient noise conditions.

Bio:

Magnetic Cannon

Moonless Nights Randy Randy