Magazine (I-1), Heavy Weapon, Magnum, Rail, Rifled, Silent, Weapon Team
|Magnetic Cannon||Heavy Weapons||+ 1||- 1||+ 0||+ 16||+ 3||5.0||Lavish||40|
A magnetic cannon completely bypasses protection granted by armor.
Any hit a magnetic cannon inflicts that is completely Soaked by the target instead inflicts a level of Fatigue.
A character cannot fire a magnetic cannon and move in the same turn—the character’s normal movement time is used to brace and sight the weapon as a prerequisite for firing.
A magnetic cannon can be reloaded from behind by another person. This allows the weapon to be fired every round by using a two-person weapon team.
A silent weapon is automatically audible within 15 paces. At 16 to 50 paces, it can be heard with a Perception + Awareness stress roll, Ease Factor 9. The Storyguide can modify these ranges or the Ease Factor based on ambient noise conditions.