Magazine (E-1), Explosive, Heavy Weapon, Thermite
|Grenadier||Heavy Weapons||+ 1||+ 1||+ 0||+ 14||+ 1||4.0||Lavish||12|
When fired beyond the first range increment, a grenadier’s shot will explode on impact. It can hit everyone within 10 paces of the original target. Apply the same attack roll to everyone in range, including friendly targets.
Any hit a grenadier inflicts that is completely Soaked by the target instead inflicts a level of Fatigue.
A character cannot fire a grenadier and move in the same turn—the character’s normal movement time is used to brace and sight the weapon as a prerequisite for firing.
The grenadier’s shrapnel components contain metals that generate a pyrotechnic reaction. Targets damaged by the attack suffer an automatic burning hit on the next round at the same initiative count. The burning hit inflicts + 0 damage and must be soaked without the benefit of armor. Thermite burns very hot; shots from this weapon can ignite flammable materials in the environment.