Magazine (E-1), Explosive, Heavy Weapon, Thermite

Weapon Ability Init Atk Dfn Dam Str Load Cost Range
Grenadier Heavy Weapons + 1 + 1 + 0 + 14 + 1 4.0 Lavish 12

When fired beyond the first range increment, a grenadier’s shot will explode on impact. It can hit everyone within 10 paces of the original target. Apply the same attack roll to everyone in range, including friendly targets.

Any hit a grenadier inflicts that is completely Soaked by the target instead inflicts a level of Fatigue.

A character cannot fire a grenadier and move in the same turn—the character’s normal movement time is used to brace and sight the weapon as a prerequisite for firing.

The grenadier’s shrapnel components contain metals that generate a pyrotechnic reaction. Targets damaged by the attack suffer an automatic burning hit on the next round at the same initiative count. The burning hit inflicts + 0 damage and must be soaked without the benefit of armor. Thermite burns very hot; shots from this weapon can ignite flammable materials in the environment.



Moonless Nights Randy Randy