This book contains a lengthy rant about the infernal and the Galaraans, claiming they will “rise again” to destroy the Pact of the Gods and the Silver Island and claiming they have been trying this for thousands of years.
The front page contains the Farrani Oath used in the Third and Fourth Ages.
On my Honor, this Solemn Oath:
I will never betray my duty to the Corps, or my integrity to the law and the public trust.
I will obey lawful orders, cleaving to the Corps’ traditions and authority.
I will do good and promote that which is good.
I will commit no evil and prevent that which is evil.
I will look forward and never return to my first life nor seek its remembrance.
Tucked into the back of the book are some pages with lab notes.
Aegis of the Keel (Lab Notes: Rego Vim 20)
R: Touch, D: Year, T: Structure, Ritual
This ritual protects a ship in the same way that Parma Magica protects a magus. (The Structure target only works on ships, not immobile buildings.) This ritual is similar to Aegis of the Hearth and uses the same pre-Aphelion sorcery, but it is not as versatile.
If any spell is cast toward an Aegis of the Keel (originating from outside it), the Aegis resists the spell. Furthermore, spells that bring objects into the Aegis, including teleportation spells, are also resisted. If the foreign spell cannot penetrate a resistance equal to the level of the Aegis, it fails. Aegis of the Keel can block foreign Intellego spells, even if they cannot normally be blocked by magic resistance, and spells that were cast before they entered the Aegis, such as an invisibility spell cast on a magus outside the Aegis.
Effects from enchanted devices are resisted by an Aegis of the Keel unless the item was within the Aegis at the time of casting or was created within the Aegis by someone who was part of the ritual or who is in possession of a token.
Magi who cast spells within the Aegis of the Keel must subtract half of the ritual’s level from their Casting Totals. Spells successfully cast have otherwise normal effects. Penetration totals for magical creatures is reduced the same amount.
Creatures with a Might Score cannot enter unless they have higher Might scores than the ritual’s level. When approaching the vessel, a magical person or creature feels a slight tingle in the extremities.
Everyone involved in the creation of the ritual is immune to the ritual’s effects. Such magis’ spells are not resisted or penalized and the boundary of the spell does not exclude them. Unlike Aegis of the Hearth, this version of the spell does not allow tokens to invite magical guests onto the vessel if they weren’t present for the ritual’s casting. (General)